Participating High Schools

Workshops Theme 3 Group D

Japan(Oita) Saiki Kakujou High School

School Introduction Video

Presentation Summary

Title Disaster prevention game
Survey Introduction e would like to research how games could be used to learn about disaster prevention in a fun way.
Method make→experiment→knowledge retention test→ questionnaire→improvement
Subject High school students
Results ・ The knowledge retention test was administered the day after the game to promote knowledge retention.                    
・ We can make a fun game to learn about disaster prevention.
Issues ・ The game has minimal variety of disasters.
・ We don’t know whether the knowledge lasts long or not.                 
Action Plan ・ We will add more types of disasters in the game.            
・ We will extend the time between playing the game and conducting the knowledge retention test.